4 Color Rebellion
Phantom Leap
Tiny Cartridge
Toronto Thumbs

PlayStation 2


SWAP MEET FIND
Hori PlayStation Fighting Stick

By Shaun Hatton - November 2nd, 2008

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This weekend, being Halloween weekend, was somewhat low-key in terms of game playing. I did, however, get to check out a video game swap meet in Brampton, hosted by the folks at CGCC.

Today’s time change threw me off, and having gone to bed at 4 a.m. last night, I was more than a little tired when I finally realized that today was the swap meet. When I arrived at the location, a friendly but grumpy drunk met me at the door, angrily asking why I didn’t say anything to him as I made my way inside. Did I have to give him a password? Who knows? He seemed to want me to ask him how he was doing, which is something I rarely do with anyone because people always say they’re fine anyway. I asked him expecting “fine” as a response but he started to ramble so I politely told him I didn’t really want to know how he was, and headed inside to the swap meet.

I met up with Jamie Love once I got in and told him the story of the angry but friendly drunk. Jamie laughed and reminded me we were at a bar, after all (technically, it was the “banquet hall” area of the bar).

The many vendors at the swap meet had a lot of games and accessories that I had never seen before. One of them had the Hori Fighting Stick, pictured above. I’ve always wanted to own one of these and was able to get this one, in used but good condition, for just $10. The best part is that it can be used on my PC as well as my PS2.


SUPER MEGA CROSS-PLATFORM REVIEW
NBA 09

By Michael Pugliese - October 25th, 2008

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Basketball season is upon us once again, and to many gamers that means a fresh new crop of NBA games to decide on.  I’m not going to attempt to compare the big 3 ballers against each other in this review, rather I’m going to tell you about my experiences with NBA 09 in all its incarnations: PS3, PSP, and PS2.  So hold tight and let’s get ready for some Foot…  err Basketball!

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REVIEW
SingStar Pop vol. 2

By Michael Pugliese - October 16th, 2008

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As difficult as I thought it was going to be to review yet another SingStar product, the recent Canadian Thanksgiving holiday weekend really provided me with more than enough content to present to you our loyal readers. Having had a taste of the SingStar experience during our last family gathering, the question of playing “that karaoke game” was immediately posed after our turkey and stuffing had been devoured. This alone surprised me, as the person who asked the question was initially timid about singing last time. I mention this only to highlight one of the most intriguing aspects of the SingStar games: because it can be played in a very non-competitive way, offers a wide range of familiar music, and has a very simple interface to navigate, it is a usual case in my experience to have someone who says they’d never try it early on in the evening be the one who won’t give up the mic in the end.

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Mortal Kombat Armageddon Wii

By Shaun Hatton - September 17th, 2008

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It’s been over a year since I first reviewed Mortal Kombat Armageddon for Wii. The review was done for a music magazine that shoehorned its game reviews into half a page of real estate, so the review was only about 30 words long. How can you review anything in 30 words? It’s certainly difficult. See, this paragraph is already longer.

At the time I wrote the review I really didn’t play the game with anything other than the Wii Remote and Nunchuck combination, which is the control scheme that series creator Ed Boon promised would have your grandmother pulling fatalities on you. Could that even be possible? Turns out it was an overstatement, as half the time I couldn’t get regular moves to execute properly. Of course, at the time the Wii was still very, very new, so I figured that some of the misfiring of the controls wasn’t due to them being programmed poorly, but that it was me who couldn’t pull them off because I wasn’t skilled enough to.

I guess, in a way, this is because I generally feel that if I can’t do something, I’m not worth a damn. Instead, I likened this to when I was first discovering fighting games. Street Fighter II was selling Super Nintendos sell left and right despite its heavy $100 CDN pricetag, and the first time I played it I was confused why the creators would have six buttons at their disposal but not assign special moves to any of them. Instead, players had to pull off a series of different combinations on the control pad and then hit a button in order to throw fireballs, do hurricane kicks, or perform other devastating attacks.

Because this was a whole new way of playing games for me, it took a while for me to get used to pulling off these moves, and indeed I will admit that I can do uppercuts for Ken and Ryu a lot easier from the right side of the screen than I can from the left. So you can see how me not being able to pull off MK Wii’s gesture-based special moves reminded me of getting my ass kicked in Street Fighter in the arcades in the early 90s.

Due to my recent revived interest in Mortal Kombat, which is spurred on by the fact that Mortal Kombat VS DC Universe will be released in November and because I associate Halloween with MK anyway, I decided to give Mortal Kombat Armageddon another go this weekend. On Friday, I played it after my guests left for the night, and stayed up ’til 3 a.m. playing it. Only this time, I used the Classic Controller. It is by far the best way to experience this game – other than with friends, that is. I spent a few hours learning different fatality steps and practiced them over and over again and now I’ve created a particularly cheesy and over-the-top finishing move that it makes some of the Friendship moves from MK2 and 3 look serious.

Armageddon can probably be had on the cheap these days, if you can find it in stores. Also, the PS2 Premium Edition includes Ultimate Mortal Kombat 3, which is another amazing title in the series. This month, Midway will be releasing Mortal Kombat Kollection, a three-disc PS2 bundle featuring MK Deception, MK Armageddon, and MK Shaolin Monks. If you’re a fan of fighters and for some reason haven’t played the last few Mortal Kombats, give them a shot – you’ll be pleasantly surprised.


You Have to Really Like Rock Band to Get These

By Shaun Hatton - September 9th, 2008

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At X’08 in August the Rock Band 2 set-up didn’t feature the new and improved stock drumkit that will be included with box sets of the game. Instead, EA opted to show off a piece of third-party merchandise: The ION Drum Rocker.

It’s an expensive but impressive piece of hardware. At $300, you could most definitely buy a real, if not beat-up drumkit – or, you could just buy this and have the coolest Rock Band kit around. The pads feel much better than those on the pack-in kit, and the cymbals are just mapped green, yellow, and blue pads. The pedal’s solidly constructed and I don’t see anyone ever having to replace this kit once they’ve bought it.

Although it is a fine piece of hardware, the price point and the fact that it’s about twice as big as the regular Rock Band kit are off-putting, especially for those of us who live in small apartments. Then again, these fancy pads can be used as an electronic drum set with some additional equipment. The kit will be available in three styles: PS2/PS3, Xbox 360, and Wii.


REVIEW
BUZZ: The Hollywood Quiz

By Michael Pugliese - May 5th, 2008

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OVERVIEW
GRAPHICS
SOUND
CONTROLS
FUN
REPLAY

Even through the BUZZ series of games has gained a massive following in the UK, I had never gone out of my way to try and play the few releases that have made their way to our great white north. Although the concept of a game show videogame seemed like it would work well on a console level, I wasn’t completely convinced, and I’ll admit that the word gimmicky crossed my mind when I saw the buzzer laden retail package on store shelves. Actually playing the newest instalment in the series: BUZZ: The Hollywood Quiz, both enlightened and surprised me. I was happy to find out that the idea completely works on the PS2, specifically in a large group; and that though gimmicky the buzzers really add to the BUZZ experience which just wouldn’t be the same without them.

The graphical styling works well with the overall concept of an over the top game show hosted by a mostly obnoxious host (yes quite the stretch from reality I know). Since this is The Hollywood Quiz, the red carpet clad award show environment does well in setting the mood for all the Hollywood trivia about to be experienced. Keep in perspective though that it is a PS2 title, and one that is targeted at a more casual player. That being said, things look as good as they need to and even add to the charm of the BUZZ experience.

Thanks to the aforementioned obnoxious host, appropriately named BUZZ of course, there are plenty of surprisingly excellent sound bites to be heard. As players make their way through round after round, Buzz is sure to chime in with something witty depending on how well or poorly each contestant is performing. Everyone involved always had a some chuckles at the wisecracks BUZZ spits out, although I did notice the quips got slightly repetitive after playing through so many rounds myself. The music works for the stage that is set, though none of it is memorable. There are no leaps and bounds being made in the sound department, but adequate works for the type of game that BUZZ is.

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REVIEW
SingStar 90s

By Michael Pugliese - April 23rd, 2008

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Yes, he’s in this game.

OVERVIEW
GRAPHICS
SOUND
CONTROLS
FUN
REPLAY

I have a confession to make: I love Karaoke games. So it may seem strange then that I had yet to experience any of Sony’s SingStar entries into the genre. Immediately I noticed that that SingStar 90s was quite different then what I have been used to in a Karaoke video game, and takes a much more traditional approach than the competitors in the genre.

It is very difficult to judge SingStar 90s on a graphical level as gameplay takes place over the original music video for whatever song is currently being sung. This came as quite a shock, as through my many experiences with Konami’s Karaoke games I was used to a graphical representation of myself strutting across a stage at various venues in front of screaming fans. Although this really has no bearing on the gameplay itself, I think SingStar’s simpler approach took away from the experience as a whole. SingStar does offer compatibility with the EyeToy camera, which essentially allows you to star on screen, but I found the video quality to be grainy and subpar. Overall, the presentation of the game is a nod to the more casual niche market for which the title is aimed.

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