By Jorge Figueiredo - June 26th, 2014
Your phone rings and you pick up, receiving your mission during the short conversation that ensues. Your job? Infiltrate an enemy-infested location and hack into their system. The catch? There are at least ten heavily-armed guards scattered about the inside of the building – and your only approach runs right through their midst, and there is very little cover. You approach the building, pulling your mask on and tugging down on the brim of your baseball cap. You maintain a low profile, keeping cover in between you and the guard pacing outside. You stop behind a dumpster, a stone’s throw from the closed garage door that is to be your access. You smile, chuckling silently as you pull out your phone and hack into the surveillance camera, using the line of site provided by the device to open the door. The guards swivel around, not sure what is going on – especially since you set off two different car alarms. As the guards mill about in confusion, you take out a few of them by overloading a nearby junction box (noticing a series of cameras that will each get you a step closer to the terminal that is your target). You grin, tapping your phone’s touchscreen, taking out guards as you go.
All in a day’s work for Aiden Pearce. Welcome to Ubisoft’s Watch Dogs. In short, a great game that falls a little short of high expectations – but one that should be played none the less.
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