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FanExpo 2010
4th Dimension - Two Things Worth Trying

By Jorge Figueiredo - September 1st, 2010

FX4-0

Conventions are a hotbed of marketing; so many products are being pushed into the spotlight, and at a crowded event like FanExpo, you can be pretty sure that companies will push even harder. Even so, some overshadowing is bound to occur, and interesting and worthwhile projects may not get the attention that they deserve.

When I was wandering the floor, I found two really neat things that I wanted to share with our readers…

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FanExpo 2010
B Number 2 - Tron: Evolution

By Jorge Figueiredo - August 30th, 2010

FX2-0
Easy to recognize.

When Tron 2.0 came out, it was pretty clear to me that only those of us who saw the original movie would be excited, if at all; fans are a fickle bunch; resistant to change; any departure from the plot is met with a frown and an insistence that “this never would have happened in the original”. Monolith did a good job toeing that line between canon and the introduction of new material. Even with generally favourable reviews, Tron 2.0 underperformed from a sales perspective, and support was eventually dropped; a shame, really, since the faithful user community kept producing mods for it, as well as an expansion.

Tron: Evolution, though, is a whole other story, and has something going for it that 2.0 did not: an accompanying motion picture (Tron: Legacy); even though that film may not be as closely tied to the game as one might expect.

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X’10
Chapter 9 - Making a Kinection

By Jorge Figueiredo - August 27th, 2010

MSK-1

Spread around the venue were a few stations that had no controllers. Some folks who were at these demos were waving their arms all over the place and jumping up and down like monkeys; some were dancing with abandon; some were even doing Tai Chi and yoga.  The common elements that they shared were curiosity and fun.

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X’10
Chapter 8 - Reaching the End

By Jorge Figueiredo - August 26th, 2010

HR1-1

Xbox and Halo are two words that go together like bacon and bacon. Since the beginning of the lifespan of Microsoft’s console series, gamers have been enjoying Halo (and abusing in-game chatting). The game has been the subject of many a comic, and is even the driving force behind a hilarious webisodic show. Halo: Reach is the end of a successful line of games, and Bungie is making sure they go out with a bang…

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X’10
Chapter 7 - Spin Me Another

By Jorge Figueiredo - August 25th, 2010

DJH2-1

Music games and I have a love/hate relationship; due to the fact that I live in a relatively small house, I don’t really have a lot of space for games like Rock Band or Guitar Hero. My gaming area is also located right under my daughter’s room, so playing games that involve singing are usually a no-no; this may be about to change. DJ Hero allowed me to get a music game that was awesome to play and had a controller that could be easily stored away (although I did buy the Renegade Edition). As I burned through the whole game, I wondered how they could possibly make this game better; I wonder no more…

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X’10
Chapter 6 - Can You Play Me Now?

By Jorge Figueiredo - August 24th, 2010

WP7-1

In a land dominated by two different mobile OS powerhouses with fruity sounding tie-ins, it’s hard to imagine anyone breaking the mold. Microsoft’s previous portable OS’s have not really rocked any boats; they are reliable, not really too flashy, and honestly overshadowed fairly easily by iOS and RIM’s proprietary OS. However, Microsoft may have just evened the playing field with their new mobile OS. Intrigued?  So was I, so I made sure to snag a demo when I was at X’10.

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X’10
Chapter 5 - Need For Spider-Man

By Jorge Figueiredo - August 23rd, 2010

SMSD2

Sometimes a franchise begins and then, with every iteration, slowly loses the magic that made the initial title so awesome. I haven’t played a Spider-Man game in a long time that resonated with me. Also, the Need For Speed series, though consistently fun, never seemed to capture the magic that made Hot Pursuit so amazing. Luckily, it seems that two new titles may have reset my opinion…

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X’10
Chapter 4 - We Are All Brothers

By Jorge Figueiredo - August 22nd, 2010

UBI

As I walked through X’10, I rounded a corner and my smile widened impossibly; two screens were displaying Assassin’s Creed: Brotherhood in vibrant majesty. As many who read this site know, I have a thing for the Assassin’s Creed series, and for good reason: it’s one of the best franchises in the history of video games? Some may think that this is a lofty statement: they obviously haven’t played it yet…

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X’10
Chapter 3 - Falling Out of Fable-ous Fear

By Jorge Figueiredo - August 21st, 2010

FABLE31

So much to see. So much to play. It’s a tough thing, trying to decide where to visit. Luckily, this year I had time on my side, allowing me to spend more time at more stations. These three titles were not really on my top ten list of games that I want to play; this opportunity has made me wonder if I should change my mind…

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X’10
Chapter 2 - The Blackening

By Jorge Figueiredo - August 20th, 2010

CODBO1

Following my XBL/Kinect session, I waited in line to get into a behind-closed-doors demo of a game that piqued my curiosity when it was first announced…

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