Review
Dante’s Inferno
By Jonathan Ore - August 1st, 2011
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Dante’s Inferno is an utterly baffling game to write about. On one hand it is a completely derivative, by-the-numbers large budget action game – a shameless, wholesale rip-off of Sony’s God of War series. The monsters are one-note, your wife is a sexualized damsel-in-distress, and your final enemy is Lucifer – a familiar asshole of an antagonist who you fight to the end in an apocalyptic arena. You wade through tiny enemies and later fight bigger enemies who you finish off with brutal quick-time events. On the surface it’s a smorgasbord of been-there, eviscerated-that.
On the other hand, it’s an adaptation of the Italian poet Dante Alighieri’s Inferno, a seminal work of literature from the 14th century. It is an historical source that, unlike several Greek epics, has not been plundered for popular culture’s sake with great frequency. In its portrayal of the Underworld, developer Visceral Games pays a startling amount of respect towards the original material; so much so, in fact, that dismissing the title entirely because of its derivative game-play would do gamers a grave disservice.