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Reviews


REVIEW
Fallout 3

By Shaun Hatton - November 8th, 2008

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You were born in the vault. You will die in the vault. No one ever leaves the vault.

Vault 101 is an underground bunker inhabited by survivors of the nuclear holocaust and commanded by The Overseer, a man who ensures the vault’s security. No one ever enters the vault.

Your earliest memory is that of being born. Your father, who is also a doctor, talks to you. He says your mother and he believe you have a bright future. Something goes wrong and your mother needs help. You are carted away. A year later, you find a way out of your pen while your father steps out of the family quarters. It’s obvious your mother did not survive.

At the age of ten, you are given your very own Pip-Boy 3000. It’s a wrist-mounted computer vault residents use to monitor their health, inventory, and skills. It can also be used to tune into radio frequencies and perform other important tasks.

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REVIEW
Pure

By Shaun Hatton - November 7th, 2008

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If you like racing games that are fast and full of stunts, chances are you’ll dig Pure, the off road ATV racing and freestyle game from Blackrock Studios. You don’t even have to be a fan of ATVs but it obviously does help.

The game essentially has two styles of play, both of which require different styles of bikes. The Freestyle mode of play puts heavy emphasis on stunt performance while the Sprint mode features shorter tracks where the object is to get from start to finish as quickly as possible (it’s a race, after all). Pure also features a 16-player online racing mode if that’s the kind of thing that you’re into. Split screen multiplayer is unfortunately not a part of the game, but considering the graphic quality of its scenery it’s understandable the developers wouldn’t want all that detail crammed into a small portion of screen real estate.

There are a few tutorials to get through before being able to get into the game properly, but they outline all the basics you’ll need to start mastering jumps and tricks. In the Freestyle races, the courses feature forking and alternate paths, some of which have higher jumps than others. The more stunts you perform per race, the more stunts you unlock. Each consecutive set of stunts is more complicated then the previous and requires additional time to pull off. Landing tricks is another talent altogether, as one minor flub-up will result in a decrease of the Thrill Bar (which is the boost and trick metre, but with a fancy name). Ideally, you’ll eventually get to the point where the Thrill Bar is full for most of the race.

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REVIEW
MotorStorm: Pacific Rift

By Michael Pugliese - November 6th, 2008

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It was no secret that at launch, the PS3 had a serious lack of quality games.  One of the exceptions however was MotorStorm, a game that took both racing and console visuals to the extreme.  This time around, I’m happy to say that even though the PS3 library has far more quality and depth, the sequel to MotorStorm, Pacific Rift, still stands out due to it’s tight and frantic races that take place in exotic volcanic locations all presented in beautiful HD perfection.

The original MotorStorm really pushed the envelope when it came to what was graphically possible on the “difficult to program for” PlayStation 3 platform, and MotorStorm: Pacific Rift is no different in that respect.  The fire and water effects look especially good, while the exotic locales immerse the player.  The environment looks so good, it almost makes the vehicles the secondary attraction.

That feeling changes however thanks to the great sounding engines and effects.  The engine roar is extremely satisfying and differs between the different vehicle types.  One complaint I have is the very limited soundtrack that’s included.  I was listening to the same song often enough throughout my play time for it to be a notable point, though this can be seen as a minor complaint as custom soundtracks are supported.

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REVIEW
LittleBigPlanet

By Michael Pugliese - November 3rd, 2008

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Play. Create. Share. A simple mantra the developer Media Molecule has preached to the gaming community during the many months leading up to the release of the blockbuster PS3 release. As with all games that get the hype and attention that games like LittleBigPlanet did, nobody could be sure that the game would meet the expectations set. I’m here to let you know that without a doubt Sackboy and company have not only managed to shatter all expectations, but managed to raise the bar by which future games in the platforming genre will be judged by.

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REVIEW
120GB Zune is Massive and Mighty

By Shaun Hatton - October 29th, 2008

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Pictured above: The Gears of War 2 special edition 120 GB Zune.

I received an 8GB Zune as part of a Microsoft promotional campaign this summer. My thoughts about it can be read here. Overall, I was very impressed with the tiny device and felt it was an all-around better music player than not only Apple’s iPod, but every other player I’ve used.

Recently, I was sent a review unit of the new 120GB Zune. It’s huge by comparison, both in storage and physical size. The 120GB could easily fracture your toe, if you’re unfortunate enough to drop it on your foot. At first, I didn’t like that this bigger Zune was so much… bigger. But after a few days it began to grow on me, and my poor little 8GB player was left on my nightstand.

But the 120GB monster isn’t just big in form factor. What used to be a time-consuming task of meticulously picking 8 gigs of music that I’d want to listen to on a frequent basis was now non-existent. I could fit every album I’ve ever ripped to MP3 on this massive beast. What I didn’t realize till actually taking it on the go with me is that the discretion I use to select songs to put on its 8 gig brother was still there – only now I had to go through making that choice every time I wanted to listen to music.

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BOARD GAME REVIEW
Kill Doctor Lucky (Director’s Cut)

By Reay Jespersen - October 28th, 2008

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You and others been invited to the mansion of Doctor J. Robert Lucky, who you’ve hated – for your own reasons – for as long as you can remember. This is your chance to kill him! What you hadn’t expected was that all of the other guests want to kill him, too. But he’s not called Lucky without good reason, and it will take some planning and some luck of your own to do away with the doctor.

Cheapass Games was founded in order to provide game players with very affordable games by foregoing common game pieces and colour in their card-based products. Supplied with the Kill Doctor Lucky kit is an 8-piece game board, a deck of 96 cards, and a rule book. In order to keep track of themselves and others, the players must each get an identifiable piece (“pawn”) plus one more Master Pawn to represent Doctor Lucky. (Note: While this review is based on the 2002 Director’s Cut of the game, the newer releases since Titanic Games bought the rights in 2006 are in colour and come complete with pieces.)

To begin the game, the mansion is put together from the 8 game board pieces, which creates an overview of the building, hallways and rooms separated by walls and doors, with rooms named and numbered. Everyone starts in room 0, the Drawing Room, while the good doctor is placed randomly: flipping deck cards over until a room card is flipped, which will be his starting place. The deck is shuffled and six cards are dealt to each player. There are various cards in the deck, explained shortly.

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REVIEW
Wario Land: Shake It!

By Shaun Hatton - October 28th, 2008

Wairo Land: Shake It!

It’s undoubtedly a good time to be a fan of old-school side-scrolling platforming games. Capcom recently released Bionic Commando Rearmed and Mega Man 9, Sony released Little Big Planet today, and Nintendo released Wario Land: Shake It! last month.

The first time I got my hands on this game was in August at a Nintendo holiday preview event. They had a few journalists visit a fancy hotel room and we were all shown their big holiday releases one at a time. Matt Ryan, Senior Supervisor of Communications & Advertising for Nintendo of Canada, remarked that I had a huge smile on my face as I shook the controller madly to get Wario to do the same to a bag of coins.

It was then that I realized just how awesome Wario Land: Shake It! was going to be. The same thing happened at Nintendo’s booth at PAX. Though I had already played it, I couldn’t get enough of Wario. How had this truly disgusting character become so compelling?

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SUPER MEGA CROSS-PLATFORM REVIEW
NBA 09

By Michael Pugliese - October 25th, 2008

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Basketball season is upon us once again, and to many gamers that means a fresh new crop of NBA games to decide on.  I’m not going to attempt to compare the big 3 ballers against each other in this review, rather I’m going to tell you about my experiences with NBA 09 in all its incarnations: PS3, PSP, and PS2.  So hold tight and let’s get ready for some Foot…  err Basketball!

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