REVIEW
Tekken 6
By Jorge Figueiredo - December 2nd, 2009
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Tekken 6 has been around in specialty arcades for just over two years but has been available to home gamers for just over a month. My first serious foray into the world of Tekken was playing Tekken 3 in the arcades. Eventually, I would get a bit more serious about it, playing it at home on the PlayStation. I had played some Tekken Tag Tournament in the arcade while killing time in theatres waiting for movies, but not enough to really claim to know the game well. When I went to the Sony Holiday Event, I got to sit down and play it, and it blew me away. But even that did not prepare me for the amount of fun I would have playing it at home.
I have raved about how incredible this game looks (there is no exception on my plain ol’ tube television at home), as well as the more realistic pacing in my impressions from the Sony Event, so I will instead focus on gameplay.
The standard offline section of the game is full of typical fighting game goodness, with Arcade, Team Battles, and Survival modes. Each of these options is fun and challenging, especially given the deformable terrain and multi-stage levels. The Rage system is refreshing; when you’re getting low on life, your hits become more powerful. You can even perform moves that allow you to extend your juggles by bouncing your opponents off the floor thanks to the Bound system.