Slice of [In-Game] Life
Fable 2
By Shaun Hatton - November 27th, 2008
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I’m not sure what this says about me, but am leaning towards “I am crazy” as a possible explanation. In every game where I’m given free will and can therefore choose to do either right or wrong, I will invariably stray toward the Dark Side. There’s something about it that is alluring, almost seductive.
In Fable 2, players are given the opportunity to play as either a hero or a villain. It’s not a selection available from the start of the game, however. This choice is a gradual scale. You start off somewhere in the middle: a nice neutral ground, a tabula rasa as some might call it. By choosing to do either good or foul deeds, however, your character begins to either rise to greatness or descend into darkness.
Fitting, then, that I should always seemingly “choose” darkness. In real-life I ignore people who bother me in the slightest way. Offhanded comments and overheard snickering at my expense do not get me to physically lash out. It’s not that my temper is any greater in virtual worlds. I’m just more inclined to punch someone out for no reason because I know the consequences are a joke.
