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Reviews
Chariot

By Jorge Figueiredo - March 29th, 2015

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‎When I attended the Canadian Videogame Awards back in November, I kept seeing Frima Studio’s Chariot during the nomination announcements for a number of different categories1. I was intrigued by this interesting-looking platformer. Frima was nice enough to send me a copy (PS4) to review, and I can safely say that it deserved every nomination that it received. Smallest Thumbs also joined in on the fun to help me test out the couch-cooperative mode – and she was quite happy about that.

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Reviews
Minecraft
Playstation Vita Version

By Malcolm Inglis - March 27th, 2015

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By now everyone (including your Mom) has probably heard of Minecraft, a game that has transcended beyond what would appear at first glance to be a simple open-world sandbox game to become an international phenomenon. Millions have played it on PC, then on console and now on tablets and handhelds, with the latest delivery platform being the PlayStation Vita.

Despite being playable on almost all gaming devices and millions of YouTube channels full of Minecraft “Let’s Play” videos, I myself have had very limited experience with this title. I had originally played the demo on PC and after a short play-through I kind of found myself at a loss, wondering what the point was. I just didn’t get it; what was the appeal to this low poly-count game with no set objectives? Now, several years later, I’m going to give it another go with 4J Studios’ Minecraft: Playstation Vita Edition to see if I can find the magic behind this game.

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Reviews
The Order: 1886

By Jorge Figueiredo - March 14th, 2015

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‎There seems to be a lot of grumbling about Ready at Dawn’s fantasy-laced, historically-set adventure, The Order: 1886 for the Playstation 4. I suspect that to many “hardcore” players, it’s not quite “gamey” enough; I, on the other hand, see it differently. To me, The Order: 1886 is a great blend of passive and active, mixing gorgeous sequences of storytelling with challenging game-play (that is scalable) to give players of all stripes a worthwhile experience, provided that expectations are set properly at the outset – and no, this is not about lowering one’s standards so much as it is about having an open mind as to what a game can be.

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Reviews
Evolve

By Jorge Figueiredo - February 28th, 2015

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When I read about Evan’s recent foray into the wilds of Toronto to participate in the Evolve ‎event, I was pretty stoked to get my hands on Turtle Rock Studios’ hunt-or-be-hunted game, Evolve. Besides being a tightly-designed (and fun) game, this title managed to do something that most multi-player shooters fail to do: get me to look forward to playing the game with other people.

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Reviews
The Walking Dead: Season 2
Playstation Vita

By Malcolm Inglis - February 18th, 2015

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I’m not going to go much into the story of The Walking Dead, we all know the premise from the hit TV show based on the graphic novels, and the main character of this story is familiar if you played the previous season of the TellTale Games series. The Walking Dead: Season 2 (played on the Playstation Vita) follows the journey of Clementine, a young girl who has managed to outlive many of the adults she has encountered to become a weary (but hardened) survivor in the post-apocalyptic landscape where humanity has been decimated by a zombie, er “walker” outbreak.

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Fashionably Late Reviews
LEGO Batman 3: Beyond Gotham

By Jorge Figueiredo - February 16th, 2015

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LEGO Batman is back in his biggest adventure yet in LEGO Batman 3: Beyond Gotham. In Traveller’s Tales’ most ambitious to date, Batman (and the Justice League along with the Lantern Corps) have to take on Brainiac, attempting to foil his attack on the planet Earth. Familiar controls and characters combine with some new mechanics, suits and schtick to create a great experience. If you don’t care for the LEGO game formula, you probably won’t care for this one, either. However, fans of the series won’t be, and should enjoy this game, even if the focus isn’t entirely on Batman.

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Fashionably Late Reviews
Skylanders: Trap Team

By Jorge Figueiredo - February 14th, 2015

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Skylanders has been a fan favourite for a number of years. This latest iteration, co-developed by Beenox (Québec City) and California-based Toys For Bob (PS4, Xbox One and Wii U versions; Beenox developed the 3DS version on their own), is a bit of a departure as it seems to be far more interactive than previous versions that I have had the chance to observe. This differentiation is present in more than just the software (the NFC-enabled “Traptanium Portal” is part of the fun as well), and creates an interesting dynamic with the audience – especially the younger crowd. Overall, the game is actually fun and features many hours of entertainment. Of course, to harvest the full potential of this title you may need to reach for your wallet.

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