By Shaun Hatton - December 14th, 2007

Developed by WayForward and published by Konami for Nintendo DS.
The Contra series will always have a special place in my heart, despite my being unable to play through the original due to lack of skills. But what’s not to love about a game where you get to run around blasting aliens with ridiculous weapons.
Think about it for a moment. Seriously. A spread gun would never work in real life. First of all, it would kill everyone (though in the game, that’s the point) and secondly, there aren’t that many tomatoes in the world that can be used as ammo. If it’s not deadly tomatoes that thing shoots out, then I’m at a loss.
Contra games are notorious for their high level of difficulty. They’re basically like R-Type but with a lot of running. Thankfully Contra 4 contains Easy, Medium, and Hard difficulties to choose from. I’m not ashamed to admit I can only play through on the Easy setting. Medium is just too intense and Hard is, well, impossible. There are some key differences between the difficulty settings that make them progressively harder. For one, the weapons upgrades aren’t as powerful on the harder levels. Secondly, there are way more and faster enemies on the harder difficulty settings. For gamers who can actually make it through the entire game, yet another mode opens up: Challenge Mode.
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Posted in DS, Nintendo, Reviews, Super Nintendo | 4 Comments »