By Jorge Figueiredo - February 18th, 2008

Developed and published by Nintendo for DS.
My introduction to
The Legend of Zelda series was through
The Legend Of Zelda: The Wind Waker for GameCube. I can’t tell you why I had never been interested in the series before. Given the number of hours I poured into
Wind Waker, you’d think I was a devoted fan of the series since the beginning (you can ask Shaun how obsessed I was with finishing this game).
So you can imagine my glee when Legend of Zelda: The Phantom Hourglass debuted for the Nintendo DS. Go ahead. Imagine!
Are you done imagining? Good.
Phantom Hourglass picks up where Wind Waker left off. Link has just finished saving Hyrule (once again), when suddenly he comes into contact with the legendary Ghost Ship. His captain, Tetra, leaps aboard in search of booty, but is essentially kidnapped. In an attempt to save her, Link leaps aboard the Ghost Ship, only to be hurled overboard and lose consciousness.
When he is revived, he finds himself on an island he doesn’t recognize. From here, you’re in control of Link and you must help him find the Ghost Ship and rescue Tetra.
Gameplay essentially switches between transit mode and dungeon-crawling mode. You will either find yourself sailing one of the four seas (on the S.S. Linebeck steam-powered paddle boat), or running around on islands exploring dungeons, solving puzzles, and talking to people.
Like Wind Waker, the production quality of Phantom Hourglass is very high. It’s what we’ve all come to expect from this series. The cel-shaded graphics are tight, and due to the simplistic nature of the design, the animation quality is incredible. It’s a bright, cartoony game. But that doesn’t take anything away from it, in my opinion. In fact, I would say it is very effective at drawing players into the fairy-tale nature of the story. The dual screens are used very effectively, too, allowing a new visual twist to play that wasn’t present in Wind Waker. It’s nice to have access to maps on the top screen.
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