Super Paper Mario: Mario Hamster
By Shaun Hatton - September 11th, 2008A few nights ago I tried to get back into playing Super Paper Mario, which I hadn’t previously finished. I started off from the beginning and got to Chapter 2-3, in which Mario “accidentally” breaks a vase and then has to pay it off in rubees. Mario’s currency of choice, the coin, is just not good enough so in this level players need to earn rubees.
There are a few ways to earn them. The first of which is a room where you hit spark blocks to generate energy, and you get one rubee for each time you hit a block. If you get 100 rubees, you can buy information from another prisoner/slave on how to get to a room where the rubees are earned much faster.
After going to that room and earning 10,000 rubees by RUNNING IN A HAMSTER WHEEL FOR ABOUT TEN MINUTES, you can buy the password to the rubee vault from another prisoner. Once Mario steals all the rubees in the vault (and how ethical is that, really?), he pays off his debt and the chapter is closed.
Yes, I could have just gone online and searched for what the vault password was – but that wouldn’t be playing the game and getting the full experience out of it. And what one word sums up the experience of that level? Boring!
I nominate Chapter 2-3 of Super Paper Mario as one of the worst video game levels ever. What were the developers thinking? It was this level that made me turn off the Wii for the night.
